First there’s a cadre of human coaches who lead you through workouts with personality and, at times, charm (some coaches can also be a little grating and may talk a little too much). There are also flying triangles that you need to contort to fit through, which makes you do squats and thrusts.īut that’s just scraping the surface. The premise is familiar-you bat at incoming projectiles in time to music, working out your upper body. It’s a purpose-built workout app, not a rhythm game that just happens to give you an energetic workout. Supernatural just might be the gold standard in fitness apps for the Quest these days. It'll be hitting Quest 2 headsets, and only Quest 2 headsets, later in 2021.Calories burned in 10 minutes (according to Oculus Move): 112 They’ve even added support for teleportation and room-scale movement, so you can explore the environment however you choose." "You’ll still move in first-person by using the analog stick, but Armature has added a full upper-body rig on top of Leon’s character to combine his movement with the dual-handed interactivity achieved with Touch controllers. You’ll also be able to switch weapons by grabbing them off your body instead of going into a menu, and you can wield separate weapons with each hand. According to Oculus, "Weapons and items have been re-engineered as physical objects you can pick up and interact with. Port developers Armature have made lots of adjustments to make Resident Evil 4 work in VR. ![]() And during today's showcase, we got a much better look at how the game is going to feel when translated to an in-headset gameplay style. Finally confirmed, we recently received confirmation that Resident Evil 4 was making the jump to VR.
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